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Demo Update #2 - This Feels Normal

Changelog:

    [Graphics]

  • All objects now have properly implemented normal maps, meaning bumps and crevices cast shadows and environment reflections are affected by imperfections on surfaces
  • Slash wound length now depends on weapon
  • Blood puffs on dismembering now disappear quicker and are more transparent

    [Physics]

  • Melee weapon slicing calculation reworked again to take the impact angle into account and use a more physically accurate method to calculate force
  • Slicing through multiple limbs should be easier now
  • Slashing attacks now have a lower friction and bladed weapons don't just bounce off enemies but rather slide along the surface
  • Ejected magazines inherit the velocity of the firearm instead of just dropping out
  • Eyeballs made less prone to glitching
  • Player body made much more stable although non-gamebreaking issues may still occur

    [Audio]

  • Slashing now has sound effects
  • Physics explosions no longer cause a ton of overlapping sounds

    [Performance]

  • Longer sessions with many kills no longer cause a performance hit the longer the game goes on