Hello everyone, our game demo has been live for 5 days now. During this time, we have received a lot of attention, support, and feedback from our player friends. Our development team is extremely grateful.
We know that the current demo version is still far from perfect, with issues related to tutorial tasks, interactions, stability, and more. Despite these imperfections, you have still given us positive feedback and suggestions across various communities. We are very grateful. To repay your support, we have been working sleepless these past few days to fix bugs and implement the suggestions you've provided, aiming to offer you a more comfortable experience as soon as possible.
Next, we would like to report to everyone the updates made to the demo over the past 4 days as a phase summary:
Fixes
- Locolization issue
- Bug where UI was not properly reset when some furniture was moved
- Bug where cats could be interrupted while eating or pooping
- Bug where customer interactions could be interrupted under special conditions
- Adjusted UI positions and scaling for some resolutions
- Bug where player's cats could disappear under certain conditions
- Bug where duplicate items appeared in the store
- Bug where tasks could reset after scene switching (players are still allowed to play the game without following the task flow)
- Bug where cats would continuously eat can during taming
- Issue with animation states getting stuck due to special operations when catching cats in the park
Additions
- Added connection and highlight prompts for customers and required cats during the management phase
- Re-added a one-click delete button in the main scene settings
- Added trash can, which will replace the cup holder's function of returning cups
- Added a express UI to display items purchased but not yet delivered
- New shop cat status display on the notice board UI to show the status of cats in the store
- Cats will find food on their own when hungry
- Cats now have a small chance to cough up hairballs
- Added the ability to transfer ingredients between cups, allowing players to adjust accidentally mixed drinks
Adjustments
- Adjusted customer wait time curve
- Adjusted frequency of cats pooping
- Removed the feature where cats could escape
- Lowered the difficulty of the coffee bean grinding interaction
- Adjusted computer UI button responses
- Adjusted game save points
- Adjusted difficulty of the cat-catching mini-game in the park
- Removed area restrictions for furniture placement in the demo version
- Clarified differences between various furniture pieces in some tutorial dialogues
- Adjusted prices and unlock date for some store items
- Increased the influence of store ratings on customer visits
- Adjusted collision of some furniture
- Adjusted data structure in preparation for future new content
There are 41 other minor fixes and adjustments not listed here.
Next, let’s address some of the frequently asked questions we’ve seen in various communities:
- Multiplayer co-op mode: We have always considered a party game-like multiplayer co-op mode. The original gameplay prototype of this game was presented as a multiplayer co-op. Once our planned milestones are completed and stable, we will design the co-op mode based on the content at that time.
- Availability on other platforms: Currently, we are focusing on developing the PC version for Steam. Once the PC content development is complete, we will start planning for porting to other platforms.
- Future gamepad support: The game will fully support controller gameplay in the future. You can already see that many of our current interaction designs are preparing for later controller operation.
- Stability and graphics issues: The current demo version indeed has many bugs, which is one reason we debated for a long time before deciding to release the demo. On one hand, we wanted to see everyone's opinions on the gameplay early to ensure our game's direction is correct. On the other hand, we hope to discover undiscovered issues in the game with everyone's help. To ensure the future content’s health, whenever we have significant development progress, we will initiate a test and leave enough time to stabilize the version until the game is released. By then, I believe the game's stability and optimization will meet everyone's expectations.
These are the updates and answers to the most frequently asked questions since the demo went live. We know that posting this report does not mean our work is complete. There is still a lot of content in the plan that has not been implemented. Next, we will continue to complete our goals step by step according to the plan while stabilizing the demo version's gameplay experience. We hope that one day in the future, "Catffee Time!" will grow into a more interesting game that meets everyone's expectations with your joint witness.
Wishing all cats and humans peace and joy❤
BuffeloGames