Whats in this patch:
- Visual improvements to rocket and missile explosions. The explosions will last longer and be more dynamic.
- Some weapon projectiles and explosions will now cast dynamic (non shadow casting) lights. This has been done to help improve the visual impact of combat in the game. Players that wish to turn off this feature (such as those with low end GPUs) will be able to do so in the options menu.
- Weapon group firing key bind. (You can now fire your weapons groups with keybinds)
- updated Beam weapons to render more consistently
- Additional sounds: nuke captured, Faction win, torso rotation and more.
- Updates to mech movement. Adjusting turn and torso rotation speeds to increase mobility.
- Mini-nuke mission. Nuke spawn indicator now shows on hud, along with deployment platforms.
- Added bots to server count, Bots can be replaced by human players when hitting max number.
- Updated crosshair to turn green when over a friendly mech and red when over a enemy mech.
What will be rolling moved to next update:
- Reducing the amount of damage taken from falling. (doing more around updating the way physical damage system applies damage. Physical damage is important to the game.)
- Update to city map to improve performance and layout.
Details on next patch coming soon.
NOTE: As the community grows we will be removing bots from official servers.