Upcoming 2nd Kickstarter Campaign
Last year, Anarchy Arcade's 1st Kickstarter campaign to raise the licensing budget and become a retail game fell short of its necessarily high $35,000 target, raising just over $3,500 from the 60 awesome people who pledged towards the campaign.
As a result of not being able to obtain a resale license, expanding the development team was no longer an option and I had to make a lot of cuts to Anarchy Arcade's design in order to meet a December 2014 release date, even though I continued to work on it full-time by myself.
Most notably I had to cut cross-platform and multi-lingual support. In addition, there were gameplay mechanics like the tokens/tickets system that had to be cut, aesthetics like cabinet mounting/dismounting animations for the player character, and other bells & whistles. Instead of working on those features, I shifted focus and worked only on features that the Early Access community was interested in. That way I can get the features that the users want the most into AArcade before it is planned to come out of Early Access at the end of December.
Anarchy Arcade is already a fun & immersive experience, but with the current December deadline approaching it is getting more difficult to take on the larger, more major feature overhuals & enhancements like the ones discussed at the start of this article and still hope to have them polished in time for release.
Anarchy Arcade is now on Steam in Early Access, and as a result more people know about AArcade now than ever before. Many members of the community have voiced their interest in a 2nd Kickstarter campaign to extend the development that they've seen taking place during the 1st month of Early Access. However, this 2nd Kickstarter will have a much different goal than the first.
It will attempt to raise a minimum of $1,000 to extend my work on AArcade an additional month, with a stretch goal of $1,500 to bring on AArcade's skilled 3D artist full-time during this extended development month as well. During this extended month I will continue working on the features that matter most to the Anarchy Arcade community just as I have been during the regular Early Access period.
The extra month will allow more features to be worked in, as well as give Anarchy Arcade a more powerful impact on the Steam Community at large when it does come out of Early Access.
So keep an eye out for Anarchy Arcade Kickstarter 2.0: The Quest to Stay Early Access to launch soon! And party on, dudes!