Today's update makes it easier than ever to share your arcade saves to the workshop, it also adds some neat features that users have been requesting.
- Allowed the libretro cores to run at framerates higher than AArcade.
- Added mouse-over cursors to the in-game web browser and UI.
- Changed the number of rewards shown per-page on the Collect Rewards menu to 20.
- Added a link to a list of which games can be mounted to the Mount Content menu.
- Changed the Packing Manager to automatically save changes you make to the form.
- Removed the Update buttons from the Packing Manager because they are not needed anymore.
- Increased the screenshot delay for the Packing Manager to fix broken thumbnail images.
- Added a Package Dependencies section to the Packing Manager that shows you what workshop & game mount dependencies it has.
- Changed the Packing Manager to show a much simplier menu when the package is empty.
- Added a "Learn More" button to the Packing Manager that explains how to use & publish to the workshop.
- Removed the ability for full arcade saves on hub_walls and hub_floors to be shared to the workshop. (They can still be used for sharing nodes.)
- Fixed an issue that caused custom workshop cabinets to be unusable. (Thanks to Orangestar for the solution.)
- Fixed an issue that sometimes caused workshop packages to have incorrect dependencies.
- Added the console variable "show_workshop_content_in_library", which is 1 by default. When set to 0, workshop content will be NOT be listed in your Library Browser unless you are filtering specifically for workshop content.
- Changed the Publish button on the middle-click menu to open the Packing Manager like normal, since most new users were discovering the Packing Manager this way anyways. Advanced users can still hold down SHIFT + click on the Publish button to add an individual cabinet or object to the package like before.
- Fixed an issue that would cause nodes to be broken when saved.
Note:
Even though producting broken nodes has been fixed, I still need to add in code that fixes already-broken nodes. So if you were having issues with nodes you saved, give me a couple more days to squash the last bugs! Thanks for your patients!