- Moderately reduced the initial start up time of Anarchy Arcade for people who are subscribed to many workshop addons.
- Slightly reduced the loading times of all maps and arcade saves (in most cases).
- Optimized AArcade's cloud storage to further reduce initial start up / shut down times.
- Reduced the amount of disk space that AArcade uses for people who have many published workshop items.
- Added the console variable "libretro_time_per_frame" so users can control the number of milliseconds each frame should be displayed by the in-game libretro core.
- Fixed an issue that prevented users from publishing new items to the workshop if they already had many published items.
- Improved SteamVR & Oculus Rift support.
- If Steam is running in VR mode, websites you launch from AArcade will be displayed in the SteamVR Chromium browser instead.
- AArcade will now automatically be in VR mode if launched from Steam's VR mode.
- VR apps can now be launched from AArcade while it is in VR mode itself.
- Added the console command "resetrift" which will re-acquire the Oculus Rift HMD in case anything goes haywire.
- AArcade is now able to release its system resources even when you are using VR mode.
Oculus Rift Developer Notes:
If you are a developer wanting to test your Oculus Rift development kit with AArcade, these instructions apply to you!
I have personally used AArcade on the DK1, and others have used it on the DK2. You must have the newest Oculus Rift runtime utility running. Your Rift must be in Extended Mode as your secondary monitor. You must have DK1 Legacy App Support turned OFF, even if you are using a DK1.
Launching AArcade from Steam's VR mode will automatically start AArcade in VR mode. Otherwise, you have to go into video options and enable VR.
If you see 2 mouse pointers, its the green one that you should be paying attention to. You'll need to Alt+Tab back into AArcade and click on its screen to unpause it after you're done playing a game/app you launched.