Greetings friends!
We just pushed out a small update this week to address a few bugs. Patch notes below.
0.7.3
- Fixed issue with duplicate alternate UI with Build Tools.
- Fixed issue with Blocks not having correct PBR values.
- Fixed issue with shader height map effect on Forest and Tropical biome. Shader now represents correct POM values and height effect is working correctly.
- Increased threshold to Bloom to cull out unwanted Bloom on certain environment items. Increased Bloom effect for items that should have Bloom.
- Changed loading method for loading screen, should reduce wait times and occasional loading stuck screens.
KNOWN ISSUES
1. Water generation is very slow due to the voxel terrain generation being rewritten recently. The water system is currently being rewritten with LOD, which reduces generation time by 40%. We hope to have that update live late next week. If your land wont generate please try a new seed.
2. Block placing is laggy due to a new bug. When you place a block the terrain will be altered to let you know the action has occurred, then after some time the block will show up. We are trying to sort this issue now.