Greetings friends!
This is just a tiny little update to address the bug with hairs and beards. The new water system is almost complete and we have a new terrain saving system as well. These changes have once again improved terrain generation and load time, as well as improved FPS due to less overhead. When we push out the update in a couple weeks, worlds will still look the same and saved positions on seeds will be valid, however, terrain data will not be valid and will need to be regenerated. This will complete the voxel terrain development sprint and also mark the engine as complete in this project. From that point we will continue to work on refinement and new content. We have also been working on the new AI system which improves performance and increases MOB and animal density as well as behavior complexity. Look for this in a future update. Combat is already tied to a skill system that includes attributes, powers and positional targeting in regards to weapon based combat (melee hits are calculated through raycasts and spherecasts). Thanks for playing and for your patience, we look forward to the next couple months of patches which will shore up any remaining issues and beef up the game content. Enjoy!
Patch Notes:
0.8.3
- Fixed bug in multiplayer with incorrect hair and beard showing on connecting players.
- Fixed bug with hair color not changing correctly on remote players.
- Edited Long Hair 4 (braid) texture to better accept color changes.