Greetings folks,
In order for us to move forward with multiplayer world sharing after the initial voxel engine rewrite from late 2016, we discovered we would need to change how world data is saved to reduce the new larger save file sizes. This ended up taking much longer than originally planned as many systems needed some changes made to them. The new save system is done, there is one more big backend update coming in the following weeks that will reduce the save file size even more. We plan to re-enable world sharing with that update as well. We also have read the reports about some folks crashing for unknown reasons and this is something we continue to look into (crash reports help, ty). Hopefully the update that went live today will fix this as numerous back end bugs have been fixed and systems modified with this update. The new terrain alignment when in caves can sometimes get wonky and place the player in-between the cave ceiling and the terrain ground(the negative space). If this happens enter terraform mode, Free mode, move the camera to above ground, hit fetch player and your player will be in the correct position again. Next week we will put out a hotfix to address a few of these issues. Thanks again for playing, apologies for any outstanding issues as we continue to tweak things on the backend to provide a more stable experience.
Patch Notes:
0.9
- Faster Terrain generation due to optimizations.
- All systems now multi-threaded to improve performance.
- Terrain Align function changed and optimized. This bug occasionally puts players in between a cave surface and the bottom of the terrain. Enter Terraform mode to change position of the camera and then fetch player to the new position.
- All world object manager optimized through new management system.
- Fluid generation time improved.
- New cave system with more realistic caves and better networks.
- Various backend improvements that have improved FPS.
- Terrain data overhauled for new save system. New world saves are 1/5th of the old world save size. This is in preparation for complete world sharing.
- New world save system. It is HIGHLY recommended that players start with new worlds due to the major overhaul. Terrain type is still the same but saved data has mixed results.
KNOWN ISSUES:
Occasionally when loading into a world the player will get stuck at 0%. We haven't been able to faithfully reproduce the issue but have noticed it seems to bug the character so it does not spawn. The work around is select a different character or make a new character.