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Update 0.2.6a

Greetings friends!

Here is a small update that fixes a few things, adds a couple new requested options and a few requested new building materials. With the big Winter sale and Holiday break going on we decided to take a little time off and get a little R&R (and Chris played Witcher 3 for the first time heh). There is also of course the big update we are working on that has a bunch of stuff that isn't live yet. Because of this, we decided to hold off on pushing out Chests to store items in, as the functionality is changing a bit and we want to minimize player loss of items. :) Here are the patch notes.

Update 0.2.6a

Patch Notes:

- Added new option for turning off Motion Blur (check options when in play mode).
- Added new option for setting Invert Y on the camera control (check options when in play mode).
- Added 3 new requested building materials: Gold Bricks, Stone Tile with Gold center and Fresh Dirt.
- Fixed issue with the Shovel where player would dig a hole in the ground when in Build mode or Terraforming mode and the Shovel was equiped.
- Fixed issues with getting hit by an enemy while harvesting, or dieing while harvesting. Harvesting now fires off one swing of the player's tool when they click on a node (tree, rare ore, farm), which awards them with 1 resource stack. All resources now give 6 stacks.
- Fixed issue with some Building materials not having the correct PBR settings.
- Fixed issue with texture alignment on wall, wall angle, post and roof post shapes. Now materials all line up regardless of the shape used.

Besides UI, crafting and feedback improvements, also in the works is a refinement on how swimming works so that players can run through knee deep water instead of swim in it, new water, chests, new household items, spells, weapons and armor. Of course refining monster AI is also at the top of our list and will be an on-going task. Thanks everyone who has stuck around and enjoyed the game in some way or another up to this point! After the next couple rounds of big updates mentioned, we have some great new voxel terrain code to implement that increases the density of trees and foliage to be on par with games like "The Forest". ːsteamhappyː Enjoy!