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Update Prep - Old worlds obsolete after update

Greetings friends!

As mentioned in the community feedback section, we have worked our way through a Domino effect of bugs that happened due to our voxel terrain update, then having to update Unity to 5.3, which in turn forced us to update a few shader packages, in turn causing more bugs. The good news is, all is right with the world now. :)

We will be pushing out the newest update this Friday, March 4th. This newest update has huge voxel terrain improvements, so much in fact that the system was re-written to accommodate LOD on the terrain, which in turn allows us to load in much more terrain while also reducing the overhead, therefore making terrain generation run smoother and go faster. Our main method has changed from Marching Cubes to Transvoxel, also allowing us to have a smaller scale for the voxels and chunks, therefore giving us finer detail in terrain and in future building tools. LOD optimizations, memory optimizations, better threading of tasks and a bunch of technical stuff on the backend has been improved or overhauled for better performance. There are a couple things that have changed however. Due to memory issues and storing the data, WATERFALLS have been removed for the time being. This is something we want to bring back but have to look at a new way to store the data. We have lava generation working as well for our experimental Fire Elemental Plane level - we hope to get this working with water so that in the future there will be Rivers in addition to lakes/ponds.

Because of all these changes, your old worlds are now obsolete and indeed are even at a different position in the 3D world because the method for terrain generation has changed. We want to give people a chance to collect their goods from their houses. This is why we decided to make this announcement today and wait until Friday to push out the update. Please take a moment to visit any world that has stuff you would like to save, and REMOVE all your household items (doors, beds, fireplace, etc...). Keep them in your backpack, they will be there after the patch. Players will lose the buildings they created, but at least this way there is a chance to save the items you crafted for your house.

After this update on Friday we are moving forward on the planned epic March update for later this month. Much of the work is already done on the code, we just need to spend time implementing it on the live build of the game. Much gratitude again for everyone's patience as well as interest in the game!