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April 1st Update

Greetings friends, happy April Fools day and welcome to Spring! We pushed out an update today that fixes a number of things, the most important being how death and re-spawning is handled. This new setup should prevent players from falling through the terrain while waiting for their world to re-generate after dieing. We have also been working on AI and the new backend framework with tons of improvements (friends list, trading, steam account integration all on the way). We also brought on a new group of artists that will be starting next week and will help to develop some new MOBS and environmental items and tools for players to use. Lastly, we are starting a new video dev blog that shows off some of the process of development, and also can help new developers learn stuff about Unity. Have a great weekend and happy Friday!

Patch Notes:

0.3.3
- Fixed water flow issue, water should reliably show up on Forest and Tropical biomes now.
- Huge optimization with FSM framework for a big gain in FPS and reduction of overhead from MOB AI.
- Increased chance for ores to show on all biomes and in caves.
- Death process has been overhauled in order to prevent players from re-spawning in an area with no terrain, they fall forever and the incorrect position is saved. Now the player camera fades on player death and player is frozen, re-spawned to last saved position. When the terrain finishes generating the camera fades in and the player is re-enabled.
- Aggressive MOBS now reliably spawn in the environment. Be aware!
- Fixed Forest details to spawn a greater variety of fauna and flora, similar to pre voxel terrain update.
- Terraformer tools updated and changed. Add voxels now smoothly terraforms with the current biome material (similar to remove voxels). Create Voxel Type now creates whatever material type has been selected. Radius and size has also been adjusted.
- Terraformer tool size reduced.
- Numerous voxel terrain updates and optimizations to help provide a smoother play experience.
- Dwarf shaders/materials changed to support wetness and better performance.
- Increased Raycast distance for the terrain aligner when a player has fallen off the terrain. This should increase the chance of getting placed properly back onto the terrain.