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Bloodfiends are LIVE!

Greetings folks and Happy Friday!

We have a number of things we have been working on but are not ready to make live yet. However, after working on the AI this week we decided to unleash the Bloodfiends! They are currently a rare spawn, similar to Stags and other animals. Let us know if you are seeing them too often or not often enough (there is a degree of randomness to them appearing in the environment). After wrapping up AI on the Grottonoid next week we will raise the frequency in which aggressive mobs appear in the environment. The initial AI for aggressive mobs is fairly basic. Being that Astral Terra is a procedurally generated game, set in an outdoor environment where players can alter the terrain, having creatures move on their own throughout said environment is a special challenge. We cannot use Unity's built in Navmesh nor an out of the box pathfinding asset - we had to create our own navigation procedures from scratch. Now that these things work, we will expand on what the AI is capable of doing. Mounts and some usability changes/fixes are also coming in the next update. Have a great weekend, and as always, thanks for being involved with the game!