Greetings friends and happy Friday! Here is a small update that addresses some issues players have been reporting. Mountains of gratitude to everyone that has helped over the last few weeks, your feedback has been a great help to us. We have many other things in the works as well, as mentioned in previous updates, and look forward to pushing those items out in the following weeks. As always, enjoy and have a great weekend!
Patch Notes
0.4.4
- Fixed bug with Wheat resource staying on the ground after players pick the resource up.
- Fixed bug with starting gold displaying as 6000+, then changing to actual gold after players earn gold.
- Fixed bug with some animals occasionally spawning underground or being stuck in hills.
- Increased animal spawn rate and coverage.
- Decreased Bloodfiend spawn rate.
- Fixed bug where Bloodfiends would occasionally only idle instead of wandering around the environment.
- Increased Coal spawn chance and coverage. Players should have no issue finding coal as the spawn chance is just a little less than Chromium spawn chance.
- Fixed bug with Minor Mana Potion NOT stacking.
- Fixed some texture orientation issues on the building tool shapes.
- Increased Physangoma spawn rate and coverage. This resource node now spawns above ground but only on certain biomes.
- Fixed bug with the Physangoma resource stack not showing tool tips.
- Fixed House colliders for Large and Small house.
- Added the Merchant to the Barrens biome.
- Increased the Merchant spawn rate slightly on the Forest biome.
- Fixed issue with Merchant icon showing up on the Mini Map.
- Fixed issue with selling to Merchant and players would buy the item from themselves. Selling now correctly works again (drag an item over the buy window to activate the selling window).
- Changed Shovel recipe to require Stone instead of Iron Ore.
- Added the Shovel to the Crafting Cart and the Merchant.
- Increased Draw distance of Terrain.
- Increased LOD amounts for the voxel terrain so that far away land looks smoother and less stepped.