Greetings friends!
The big update we have been working on and mentioned recently is now live. There are a bunch of internal optimizations and improvements that should result in most players seeing an increase in their FPS. On our mid range testing machine we are getting an average of 16-20 more fps. There were major updates and code rewrites which introduced all sorts of bugs and delays in putting out the patch. We have also included some new content and functionality. The next couple updates will focus on minor bug fixes and adding new content, including new seasonal items! As always, the team thanks you for your patience with us and your interest in the game as well. Enjoy and have a great week!
Patch Notes:
0.7
- Huge performance improvement on Voxel Terrain due to rewriting some of the systems and optimizations.
- Much larger terrain draw distance and size due to Voxel Terrain changes and optimizations.
- Fixed some animation bugs with climbing and improved the control.
- Added climb down functionality for ladders.
- Added new keybinding rewiring system for character control and a few other functions. This makes it possible to completely reverse Strafe and Turn among other things.
- Added new hair and beards.
- Fixed an issue with the Canyons Biome shader where normals were getting overwritten with the perlin noise map. The ground now reflects the proper bump values where appropriate.
- Removed some old shaders and fixed a couple broken ones.
- Replaced existing Post effects with a new post effects stack that is more efficient and requires less overhead. Bloom and some others effects have been toned down but are still being tweaked, expect changes in the next update as well as new UI controls for disabling effects.
- Tweaked some Biome elements for better placement or to reduce overhead.
- Project updated to Unity game engine version 5.4 which includes a number of bug fixes and optimizations (better multi-threading support).