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Tower of Guns 1.10 Update is Live! EDIT: make that 1.13

Hey Everyone,
I know I've been a bit quiet lately, but I've been plucking away on bugs and more Steam integration, and I'm happy to release Version 1.13 of Tower of Guns.

Thanks a lot for all your support and for helping to make the Tower of Guns community a decent place. Please stop by the Steam Forums if you'd like to discuss the update. You guys are awesome.
-Joe

EDIT: In addition to the changes below, I've also pushed a quick hotfix to fix a few issues with the Egg Scrambler and the Gumball Machine as well as a few other things.

Here's a probably uncomprehensive list of changes in 1.1:

  • Steam Achievements
  • Steam Cloud progression saving
  • More rooms, guns, secrets, and more silly surprises
  • A few additional 'silly dialog' stories
  • Gun/boss/mob/item/badge balance tuning
  • Additional controller support: while not complete support, you can now do most of what you need with a gamepad. Changing options and examining your collection still require a mouse/keyboard.
  • Fixed up some hugbot bugs
  • Fixed a major tilting bug
  • Fixed at least one of the on-death-game-freeze issues
  • Fixed a few bugs with the Egg Scrambler
  • Fixed some issues with spawncamps failing
  • Added magneting to HP items IF you're not at full HP
  • Fixed major issue with some bosses not properly triggering mines
  • Fixed issues with champion boss tinting on spawn
  • Added rollover descriptive text to the collection menu
  • Fixed a TON of collision issues, level holes, and art bugs all across the game
  • Fixed an issue with Environment damage not being correctly reported for some mobs
  • Fixed an issue with exit elevators being triggered from a limitless Z distance
  • Increased (very slightly) the gun drop rate
  • Maybe fixed an issue with boss loot vanishing in boss rooms where a floor raises to replace lava
  • Fixed major issue in how the game tallied your completion percent
  • Update to a new version of UDK, which should resolve some of the endless-mode crashes
  • Did a slew of performance tweaks
  • A LOT more bug fixes—both minor and major