Hey Everyone,
I know I've been a bit quiet lately, but I've been plucking away on bugs and more Steam integration, and I'm happy to release Version 1.13 of Tower of Guns.
Thanks a lot for all your support and for helping to make the Tower of Guns community a decent place. Please stop by the Steam Forums if you'd like to discuss the update. You guys are awesome.
-Joe
EDIT: In addition to the changes below, I've also pushed a quick hotfix to fix a few issues with the Egg Scrambler and the Gumball Machine as well as a few other things.
Here's a probably uncomprehensive list of changes in 1.1:
- Steam Achievements
- Steam Cloud progression saving
- More rooms, guns, secrets, and more silly surprises
- A few additional 'silly dialog' stories
- Gun/boss/mob/item/badge balance tuning
- Additional controller support: while not complete support, you can now do most of what you need with a gamepad. Changing options and examining your collection still require a mouse/keyboard.
- Fixed up some hugbot bugs
- Fixed a major tilting bug
- Fixed at least one of the on-death-game-freeze issues
- Fixed a few bugs with the Egg Scrambler
- Fixed some issues with spawncamps failing
- Added magneting to HP items IF you're not at full HP
- Fixed major issue with some bosses not properly triggering mines
- Fixed issues with champion boss tinting on spawn
- Added rollover descriptive text to the collection menu
- Fixed a TON of collision issues, level holes, and art bugs all across the game
- Fixed an issue with Environment damage not being correctly reported for some mobs
- Fixed an issue with exit elevators being triggered from a limitless Z distance
- Increased (very slightly) the gun drop rate
- Maybe fixed an issue with boss loot vanishing in boss rooms where a floor raises to replace lava
- Fixed major issue in how the game tallied your completion percent
- Update to a new version of UDK, which should resolve some of the endless-mode crashes
- Did a slew of performance tweaks
- A LOT more bug fixes—both minor and major