The Grand Expansion Update has been released! After months of hard work, it finally arrived ːsteamhappyː

This update adds a lottt. Here are some of the bigger features:
Fully customizable tractors

Sparklers

Organization upgrade mechanic

Morph tool

Letters, numbers & symbols

Evening/dusk

Marketplace

Confetti

New smoke

Optional parts

And much more!! Read the full change log down below:
Added:
Props:
>New props: letters from a to z
>New props: numbers from 0 to 9
>New props: symbols ?!&€$
>New machine: fountain fireworks (regular & large)
>New smoke graphics that interacts with the lights
>New shapes: tube, crescent, half cylinder, rounded floor, big rounded floor, solid arch, big solid arch, parallelepiped, slope, incline, round arch & hexagon
>New objects: open drum & gear
>New hat: musician hat
>New head: musician head
>New flags: Mainz & Düsseldorf
>New perk: external help
Features & mechanics:
>Customizable front cart (!)
>Challenge mode has been completely replaced by free play mode (now available without levels)
>Organization progression (earn bonuses for more people in your club)
>Gravity (don't break the law of gravitation to avoid penalties)
>Marketplace (sell your float!)
>Hide optional parts of certain props
>Advanced scaling & stretching
>Tractor cabin toggle (hide the cabin)
>Throw confetti in first person by clicking
>Honking in multiplayer
>Continuous option for parade mode
>Extreme difficulty (used for the ulimtate test campaign level)
>Smooth rotation option
>You may now set your very own preset colors
>Collecting all collectables now grants you a secret option for parade mode
>Laser projector is now colorable
Quality of Life (QoL):
>Search bar in build menu
>Move your camera up (N) and down (M)
>Camera rotation is slightly slower but smoother
>New button to enable or disable all rotations on your float at once
>New letter filter
>New flag filter
>Music mods now allow & require icon.pngs to add thumbnails
>Game music volume option in settings
>Float music volume option in settings
>Sound effect volume option in settings
>Star difficulty for scenario levels
>Steek indicator in the pause menu to see how many steeks you still have to collect per level
>Loading buffer has been added to the black start-up screen
>Highlight effect when clicking a buildable object
>Main menu overhaul
>Save & mod file animations in main menu
>Rotation degree text when building
>Purchase sound when you buy something (not in sandbox)
>Purchase pop-up
>New collectable pause menu HUD
>Added tooltips to the mainmenu
Map:
>Revamped evening/dusk time setting
>Evening/dusk has been added to the random daytime cycle
>All maps received small cosmetic changes
>Farmlands map now has water in the ditch & windmills
>Every map has a cubic ground now to simulate a cut out piece of earth
>New town secret event
>New church clock event
>New alternative night skybox
Misc:
>New theme: Steampunk
>Over 15 new loading screens
>Various new achievements
>New hints have been added to the loading screen
>New generic song: Night Club
Changed:
Important changes:
>Revamped score system: more fair, undercover value system, members debuffed, rotations buffed, special effects buffed, duplications of over 10 grants you a few points instead of nothing, decorated tractor cart bonus
>Size now changes the weight of a prop
>Massive memory optimalizations
>Auto saves cannot be uploaded anymore
>Devices have been shrunk dow (amplifier, speakers etc.)
>Flame machine is now more powerful: longer & brighter than ever before!
>Stroboscoop & disco ball now have more realistic lighting
>Snail speed is now made available without the experimental option
>Intro street is now wider in the shroom town map so the floats can actually take the corner better & less likely to hit the street lights
>Disco ball now has reflections
>Dance floor now has a textured back side
>Final test levels have unlimited time now
>Turbo mode is now half as slow (still incredibly fast)
>Special effects (smoke machine, flame machine etc.) now use the number keys
>Forest has new cart spawnpoints
>Farmland has new cart spawnpoints
>Industrial Area has new cart spawnpoints
>Leek object has been improved so it looks better and you may edit it by using a new color combination system
>Crowds are slightly less loud
>Changed collectable locations
Minor changes:
>Renamed the flicker light to stroboscoop
>Some props are unlocked at different levels
>Improved certain translations
>Industrial zone map has some slight model changes
>Sky tube now plays the same place sound as the tube man
>Unlockables UI is now longer for a better overview
>Collectables UI is now longer for a better overview
>Slight performance gain when loading a float in town
>Loading screens with very low resolution got replaced
>Small improvements for structures in shroom town
>Dance floor is now more visible during daytime
>Final level has a thumbnail now
>Placing flags now makes a metal sound
>Show elements now require show control when editing their show components
>Optimized some prop colliders
>Some labels are now more clear
>Tooltips now pop up faster to make them more apparent
>Thicker scrollbar for scenario screen
>Loading workshop floats no longer sticks your scroll to the top in the load game screen
>Loading workshop floats no longer sticks your scroll to the top in the parade mode screen
>Main menu is now more spacious
>Musical notes are now considered objects instead of shapes
>City decor has new textures
>Chicken has new textures
>Halloween scenario level is now at dusk
>Optimized show effects
>Optimized citizens
>Doubled loading screen hint duration
>Deleting your profile will now clear any collectables you have collected
>Collectables now play a sound effect to give players a hint
>Changed citizen hurt sounds
>Light configuration sound has changed
Fixed:
>Props rotate (slewing rings) in the wrong way when rotated initially
>Connecting props caused props to improperly be rotated due to the parent's rotation
>Scaling caused props to deform when connected & rotated (slewing rings)
>Carnival names collectable didn't show a description
>Build menu didn't properly stretch for screens bigger than 1920x1080
>Version sometimes wouldn't show up in the main menu
>Tractor reflection reset bug
>F5 made certain values disappear
>No more lag during loading screens
>Remaining in the tractor during despawn now correctly exists you to the camera mode
>C.A. The River Rats caused a visual issue in the scoreboard
>Normal maps didn't show for mod items
>Bunch of UI input fields showed up even when you don't have the required device on your float
>Sometimes clicks wouldn't be registed by props to open up the detail window
>Re-placing props now play the correct place sound
>Trees no longer glow from a distance at night
>Shoes & buttons of camper body are now in the right position
>Collectable achievement couldn't be obtained
>New perks couldn't be selected each day except in the former challenge mode
>Moving an object to the other cart wouldn't register properly
>Balance collapse fix
>Undo/redo fixes
>Destroyed objects now clean themselves up properly when going to the parade
>Prize money was not granted correctly to the player
Save compatability warning:
- Some colors may reset to default & rotations may be messed up
- Save your float once before building in order to transfer to the new version