New patch with Manual deploy and Auto Battle has been uploaded
Full log below:
-[fixed] Adjusted frame on applied spell tooltip
-[fixed] It's no longer possible to cast an ability on a target that is already under the effect of such ability or spell
-[fixed] Cursor will change while casting an active ability to show whether the target is legal or not
-[fixed] Active abilities duration
-[fixed] Active abilities summons
-[fixed] Active abilities aoe
-[fixed] Backlash could be cast on non-summons, which would freeze the game
-[fixed] Keen Edge
-[fixed] Active auras would not show on a unit that has any other perk (visual only)
-[fixed] Sometimes nothing would happen after casting an enchantment - it was not visible on unit, but visible on enchantments panel
-[fixed] All max hp increasing spells will now add both current and maximum hp
-[fixed] Performance improvement if there was a visible enemy city with an army inside
-[fixed] Bonuses from enchanted weapons didn't calculate immunity/resistance/vulnerability
-[fixed] Bonuses from enchanted weapons were different every time the tab was opened
-[fixed] Units killed by false life (or that having a hp increasing spell on them) froze the game by being half dead.
-[fixed] Corruption is not saved on shadow plane - after loading all explored tiles are uncorrupted
-[fixed] Infinite charges for Healer's Familiar (and other charge-based abilities)
-[fixed] Remaining turn counter for spellcasting on world map magic panel was wrong
-[fixed] Fixed infinite footsteps after backstabbing.
-[fixed] Advanced tooltips on city production would not work if there was an active event altering said production.
-[fixed] Healing effects restored figures in a wrong way
-[fixed] No more "empty" rewards from world features
-[fixed] Hypnotic Flame freeze
-[fixed] Removing of unit enchantments due to desertion after load
-[fixed] It's no longer possible to cast duplicate spells on units and cities on the world map
-[fixed] Neutral armies can no longer just enter player's city
-[fixed] Wrong amount of figures after load
-[fixed] bonus damage spells not working on world map
-[fixed] Restored tooltips on built buildings
-[fixed] Sometimes gold/mana frame and icon on alchemy panel were misplaced
-[fixed] Lost tribe crash
-[fixed] Can't attack if there's an army standing on a world feature
-[fixed] Roads not giving their bonuses properly
-[fixed] Pathfinding freeze fix after new turn (more than one plane)
-[fixed] Free ability use exploit
-[fixed] Stuck research spell description
-[fixed] Boneyard height
-[adjusted] Exp values
-[adjusted] Units balancing
-[adjusted] GUI adjustments
-[adjusted] new geyser
-[adjusted] Feature info panel
-[added] Mithril and orichalcum model
-[added] Remaining turns to next spellcraft level on tooltip
-[added] Crossed wand to show illegal spell target on world map
-[added] Advanced spell info on research panel
-[added] Manual deploy
-[added] Starting distance between units on battle map now depends on the total amount of participants
-[added] Combat log (wip)
-[added] An option to finish the battle as auto battle
-[added] Before battle window with army strength comparison
-[added] An option to cancel attack
-[added] More combat log
-[added] Units flee (Auto battle)