A new patch has been uploaded.
Please find the changelog below.
We would really appreciate your feedback.
In the next update we are planning to address AI improvements.
-[fixed] Bug with purchasing in city - if there were two items in the queue, the gold requirement was from the first building, but you paid the second building's cost.
-[fixed] Null reference exception after dispelling unit enchantment after load
-[fixed] ending one unit enchantment caused all other enchantments to be removed, leaving "empty" enchantment in enchantment panel
-[fixed] enemy sorcerer lord's tower is now destroyed after taking over an enemy capital
-[fixed] After locking one of the power spheres and reopening the window that sphere would still be locked but there would be a gem instead of lock.
-[fixed] Having one army selected and clicking "armies still require your attention" resulted in having two green army selections active.
-[fixed] Receiving units by diplomacy no longer crashes the game.
-[fixed] Removing hp increasing effects can't lower target's hp below 1
-[fixed] Fixed a bug with saving/loading enchanted weapons spells
-[fixed] City's range color was not refreshing after conquering enemy city
-[fixed] Killing last enemy unit with backstabbing no longer freezes the game
-[fixed] Paying mana upkeep for summoned units
-[fixed] Famine wasn't working
-[fixed] Drake rider had 90% for critical hit with 20x damage multiplier
-[fixed] High men temple now correctly gives power
-[fixed] Fixes for tooltips for some buildings
-[fixed] Null reference when building a road (and possibly during other actions)
-[fixed] Power now splits correctly under all circumstances
-[fixed] World feature's level is not changed after load
-[fixed] Healing familiar
-[fixed] road loading fix
-[fixed] Spell tooltips on unit panel were disabled.
-[fixed] Chaos channels.
-[fixed] Rivers are giving their bonuses correctly
-[fixed] When a city was placed on a corrupted area near water, city screen was not corrupted
-[fixed] Militia on city screen no longer overlays other info
-[fixed] Purchase button is cleared after purchasing if there is nothing else in the queue
-[tweaked] Added other races for neutral factions
-[tweaked] Reduced size of units on world map
-[tweaked] small adjustments to pathfinding - MIGHT solve some of the current problems
-[tweaked] "Heal" army action is more responsive
-[tweaked] Markers under building are now only visible once a building has been built, their color depends on race
-[tweaked] Estimated damage now depends on the number of figures
-[tweaked] Fast movement option will now also increase view range
-[tweaked] Werewolf resistance reduced
-[tweaked] Building production times reduced
-[changed] Disabled escape (temporary)
-[added] Backward compatibility with saves (use at your own risk)
-[added] Notification when a new worker is available in city
-[added] Notification after obtaining new spellcraft level
-[added] Added a group of abilities that use charges instead of mana for abilities gained from spells
-[upgrade] refreshed cities list