> playtest begins at 20:00 GMT+1 <
* linux build updated
Added:
- improved impact effects for world materials. Can be toggled on/off in options/multiplayer/advanced
- physic props can be kicked without holding them
- improved death notice icons, top tier weapons are highlighted by solid color icon, second tier by thicker outline. Black dynamite gets its own icon.
Fixed:
- flames from explosion debris attribute damage properly to the explosion owner
- player exploding due chain reaction despite having no actual dynamite (technically, player always owns dynamite once equipped, just ammo is counted as any other weapon)
- brass knuckles disappearing when using bow
- respawnable props getting decals from a past 'life'
- player not dropping weapons/getting pushed by explosion exceeding certain damage amount
- player dropping a gun due explosion and still seeing its viewmodel
Balance:
- increased axe range a bit