> Don't forget playtest at 20:00 GMT+1 <
Added:
- All melee weapons are able to detect a head hit, grants +30% damage bonus
- Weapon long drop: keep drop key pressed + primary/secondary attack for a long throw. Eventually this throw will cause damage to enemies hit by thrown weapon, not yet though.
Changed:
- Gunsmoke: particle die time now remains the same no matter quality settings, size increased for lower setting
- [OLD] Head damage multiplier was increased a bit while chest/stomatch/arms damage multipliers were decreased about 20%, this never got mentioned and I actually forgot about it. Historically in FoF aiming for the head never was too profitable, now it is more.
Balance:
- fists: punch causes slightly speed decrease on opponent (higher with brass knuckles)
- fists: releasing attack buttons allows for higher hit rate vs keep them pressed all the time
- axe: base damage decreased 10%, it still kills in 2 hits when enemy has no pain tolerance if one of the hits lands in head. Additional axes won't add extra player speed.
Fixed:
- fists prediction issue (hear punches that don't hit at all)