< Today playtest at 20:00 GMT+1 >
This build supports linux*
Added:
- Final menu music by MrNeverest
- More realistic bow controls, as requested. Press secondary attack to load the bow, if arrow gets shot before reaching full load sequence then force (and final damage) will be smaller
- Hi-poly version of desperado and vigilante models (these seemed to crash on Source 2007)
- fof_bot_stop command to stop bots (set it to 1)
- bots open weapon crates sometimes and are less prone to suicide
- explosive barrel spawns flaming ashes as it used to. Dynamite also spawns some flaming ashes now.
- optimization: some weapon world models now use a lower resolution skin instead the full resolution one meant for viewmodel
Balance:
- Walker: less damage over medium/long range
- Knife: -15% throwing speed, -10% damage
- Only gold crate replenishes player health
- Pellet based damage doesn't decrease player speed so severely
Changed:
- desperados map: new stairs inside underground area, reworked access to top area
- revenge map: reworked respawns, blue and outside red crate placed at indoor areas. Trying to avoid combat concentration at specific areas.