< Playtest will start today Sunday at 19:00 GMT+1 >
This build should work under Linux. It's not tested though.
Added:
- Gentleman perk: play under gentleman rules to gain higher score reward. Explained here: http://steamcommunity.com/app/265630/discussions/3/540736781029805852/
- ping sound when a player respawns (can't be heard by respawning player)
- better bandwidth management, up to 20% less consumed on average
- hit damage indicator re-added temporatily, for testing purposes.
Changed:
- secondary perks split in 2 sub-categories: weapons (dynamite, knife, thrown handguns) and skill/improvements (brass knuckles, boots and gentleman). Player can select 1 item from each.
- optimized respawn system: originally only linear distance to nearest players was checked, now it accounts actual walk distance, which sometimes can be much larger than linear and gives an accurate idea if a player is close or not to a respawn place
Balance:
- axe melee hit range decreased 15%
- leg localized damage decreases player speed +50%
- shotgun damage doesn't lower enemy speed so severely
- sawed shotgun reload slowed down 15%
- Walker: slight accuracy decrease
- Thrown handguns: +25% damage increase
- Volcanic: -10% damage
Fixed:
- explosive based chain reaction not taking into account inital attacker
- explosive based chain reaction not happening if victim dies from blast
- dynamite stick hard to pick
- auto detonation related issue when player doesn't release dynamite on time