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Client and Dedicated Server Update - July 7

Added:
- notice when players try to buy weapons out of buy zone [Teamplay]
- spawn invulnerability time to Teamplay maps

Fixed:
- wrong game description in server browser unless autoexec.cfg was used
- team scrambling resulting in uneven teams
- "player_hurt" event not including damage and hitgroup information

Changed:
- tp_loothill: saloon doors use a different spring based mechanism, should be less prone to get players stuck

Balanced:
- running backwards gets a tad higher speed penalty