Hey there! Today I'm releasing a maintenance update, expect some content focused release at the end of the month though. You'll also may notice that Fistful of Frags is present in the Steam's server browser now, so you can check games from there. Here are the notes for today's patch:
Fixed:
- axe not being drawn by default when player respawns
- the player shooting at an explosive barrel does not get damage in team shootout
- parented entities as func_brush or ropes getting removed after warm-up
- HUD hint box being used improperly by third party plugins
Changed:
- tp_eliminator: some minor gameplay related tweaks, added extra cover at middle area, fixed end round explosion killing players sometimes
Regarding future updates, here are some captures from our next deathmatch based map, fof_cripplecreek! This is a map coming from the mod and made by RedYager. He's doing the port for the Standalone version, FoF veterans should notice some changes immediately. It's smaller but tighter, offering lot more routes and some key areas to control.
http://steamcommunity.com/sharedfiles/filedetails/?id=299478808
http://steamcommunity.com/sharedfiles/filedetails/?id=299478869