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Update v1.73 - More Stability, More Hotfixes, More Problems Solved!

Here we go again, still vigilant and working hard! :)

We heard many people had some issues with the last hotfix, so we're trying something different here in hopes to resolve at least partially any issues you might have installing/running The Red Solstice!

Our NUMBER ONE PRIORITY is still the stability of the game, and we are actively working on rewriting some of the most complex internal structures of the game to provide you with best possible gaming experience. ːUT2004adrenalineː

Also we peeked into the experience saving problems, and this should be at least better now, hopefully if not fully resolved, as long you stick to the rules of the game and try not to bend them!

We have also prepared grounds for a big NEW CONTENT update that is coming tomorrow so stay tuned!

Enjoy the changes! Let's make this game together ;)

v1.73 changelog

- no more shoulder plate in the face while carrying BETA IV freq
- added some failsafes to prevent possible crash on EVACs
- fixed terminator self destruct radius from 15m to 30m
- fixed problems with players not loading if one player crashed/disconnected at loading screen
- delay for connection reduced from 240 to 60 sec
- player name size limit increased from 15 to 20
- fixed crash related to liquid steel
- reduced number of fixed bolers spawn from 2 to 1 on wave six
- you cannot teleport to different sector now
- monsters will not spawn in another sector anymore when players are on edge of map
- worked on network stability
- had to remove snatcher form prologue from Frosty temporarily

Ironward Team

http://store.steampowered.com/app/265590/