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Update 1.88 - Balancing beetwen bugfixes and new content!

Hello everyone again!
We're trying to balance beetwen bugfixes, balance changes, new content and network. As the bugs are eliminted we will be focusing more on network code and new content itself.

We resolved some of the issues that were problematic and were annoying players, as well as some more crashes!

One notable thing is, for people that wanted bigger resolutions, that's in now, also added a confirmation window if you are chaning resolution.

Upcoming changes for future versions are:
- more bosses!
- more skills!

Change log!

1.88
COMMON
- force swap to "assault" class fixed
- manual targeting will not be drawn anymore if player is dead
- added info for minimal shiva range
- added info for artillery minimal range
- updated Seismic Resonator Item description
- Heavy Support, Ammunition Link at lvl3 gives "Swap Ammo" ability now

GUI
- added higher resolutions + confirm button if you wanna change resolution

GAMEPLAY
- resonator is destructible and will die upon recieving EXPLOSION, SEISMIC or ENERGY damage
- hal9k cannot be used by any other then leaders anymore
- last 800 XP from evac can be gained only if 100% of the squad makes it, in any other case, only percentage based on evacuated members will be given
(this is to prevent ditching your squad members and runing for evac, because people who died 10m from evac lost around 750XP that way)
- FM reduces monster hp by 10% instead of 12%
- swarm reduces monster hp by 5% and gives 6% XP more
- hellspawn seismic res increased from 60 to 75

FIXES
- added failsafe so movespeed won't be calculted on dead marines(caused crashes in some cases)
- fixed some problems where game might crash
- fixed issue in prologue regarding savestats
- fixed distance glitch with vanguard
- improved monster death trigger(should be less neverending "wanna-die" monster animations)