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The red solstice 2.99 update. Now with integrated voice chat, new GUI, statistics and more bugfixes

This is our first singleplayer screenshot!

It took us a bit longer then usual to get this official patch ready as a lot of our time goes into working on singleplayer campaign, but finally it's here.

New GUI is now in a stage where where it can finally be called an official new feature. It will probably go through some additional improvements as we gather your feedback, but it should be more intuitive and functional then the old one.

After successfully running the evil santa holiday leaderboard, we decided to make some more. Statistics panel in your multiplayer menu will no longer show "work in progress" but will be loaded with actual data. First column will show your own personal best score and second column will show best score any player has achieved.
You can go through leaderboards in more detail by opening the following link
Please note that leaderboards could at some point prior to release get reset.

With this update we also introduce the integrated voice chat. It works in a "push to talk" style, You will need to bind a new key for push to talk in options menu. You might also need to set voice volume also in the options menu. On the game setup menu, in game and on the end game menu you will now find icons next to player names allowing you to mute their voice chat. They will also indicate when a person is talking.

As requested a while ago, you will now also be able to automatically mute music by clicking mute music icon. It will be displayed in the left upper corner of most menus. It can also be found in game in the upper right corner after pressing escape.

Explosive items (barrels, fillers) will now explode after a random timer (about 0.8 seconds or so) if they take instant 100 or more points of damage.

All monsters of same type will no longer all be born equal. They will now have size variation of up to 20%.

Notable tweaks and bugfixes with this update include:

  • ailment prevention/resistance should now work properly
  • VIP will not be able to get any ailments any longer, health regeneration also increased from 2 to 3
  • MERCSarmor regeneration reduced from 3 to 1
  • 2 Kers should no longer spawn on wave 9 mission
  • sniper will no longer revert from hollow to piercing on normal mode
  • insurgents 3 will spawn evac mission
  • energizer buff description changed
  • you can select gender now in server lobby
  • you cannot change your loadout if you are ready
  • added circle for safety beacon showing the safety radius when mouse is over Be warned marines! It's February and snatchers are very... frisky.