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Stability & Gameplay Update is LIVE!

Our first official update is here!

Hey everyone! SO, public release and crash testing by a community of often over 1000 simultaneous players have exposed a number of weaknesses in our system that were causing system instability and unexpected behavior.

Our team has spent the last nine days working without rest on fixing the most critical of those issues. As it often goes in our line of business, one bug fix causes 3 new bugs to appear, but we finally managed to make a version that we trust will in every aspect run noticeably better and more reliably than the last one.

While most of our time has been spent fixing stability and connection issues, we also managed to squeeze in some of the features that were requested by the community!

It is now possible to create private games that will not show in a lobby list, but can be joined by creator's friends by right clicking their name on a friends list and selecting the "join" option.

By clicking the lobby button on the lobby menu, you can also now switch between global and regional lobby searching! Regional search mode will enable you to search only lobbies that are relatively close to your geographic location (and thus expected to have lower latency) while global search mode enables you to search lobbies worldwide. Regional search mode is enabled by default.

The full list of changes follows:

LOBBY

- Clicking LOBBY in serverlist menu switches beetween Regional/Global chat/game search channel
- Increased stabilty of the lobby itself

BUG FIXES

- Prologue mission crash fixed
- 8 player game crash fixed
- Fixed problems with Rocket glitch
- Fixed crash related to buffs
- Fixed crash related to network packets
- Fixed crashes related to joining games
- Fixed issue that can glitch the game if you start it at the right moment
- Fixed problem with not being able to get TRUE victory
- Fixed "Insurgents 1" comm device height issue
- Fixed "Insurgents 3" gamebreaking bug that stops you from finishing the game
- Medical station will not appear under ground anymore when placed
- When disarming selected explosives there will be no more red square

GAMEPLAY

- Lifedrone will now revive player even if there is no medic nearby
- Directional primer charge fixed
- Red Storm mode speed penalty reduced from 50% to 30%
- Added Nemsis of the Dark achievement
- Drop pod will no longer do damage in bunker mode

GUI

- Party info moved to display health bars more visible("L" key)
- Server name limited to 21 characters
- Added name of the user who hosted game
- Notifications will be displayed on return to lobby server caused by kick, host leaving or connection fail
- Only first 15 characters of user names will be displayed in game

COMMON

- XP saved at start of wave 9 and when player finishes wave 15

Stay tuned for more updates, tweaks, fixes and NEW CONTENT coming very soon! :D:

http://store.steampowered.com/app/265590/