Hello everyone!
Our first post release update is here. It consists of few technical tweaks and some gameplay changes.
First of all, our top technical problem at the moment is related to an error in terrain rendering that, on certain graphics cards, causes instability (WSOD, crashes or just odd behavior). Problem has been located and we have included an option to enable/disable that problematic stage of terrain rendering (default off). With this option turned on though, some parts of terrain might look better. If you had no problems with game stability on the official version 1.000, you can probably safely turn it on. Please keep in mind that this is just a temporary fix while the problem is being eliminated.
Second issue we are addressing are occasional FPS drops some users are experiencing. It is due to a part of our physics engine collision detection starting to act up. We have modified the map slightly in order to prevent situations in which such issues were possible. We have received reports of certain users with less powerful machines experiencing FPS drops with excessive text drawn on screen, so we recommend disabling item and monster names in case of low FPS issues.
Gameplay tweaks and fixes include:
- Mission one grenade launcher sequence control bug fixed.
- Slight rebalancing of mission two difficulty (difficulty peaks trimmed a bit).
- Removed an empty dialog from mission five
- Slightly tweaked multiplayer mission locations and added and some new ones added for the science sector
- Reworked rank icons,
- Fixed the issue of AI followers getting stuck if they are sent to interact with an object but reach it after someone else has already completed the interaction with the same object.
- Lowered chances of tougher bosses spawning on lower difficulties
- Reduced solar weapon damage
- Fixed some issues where dropship would not take off on evac
- Evac can now be aborted 5 times by using the evac item again.
- Experience cap for rookie revival increased to 30 000
- Fixed lifedrone revival position. Marine will now be revived at the position where he died.
- Lifedrone will now self destruct after 10 seconds if used for taunt
- Lifedrone will heal one ailment every 10 seconds consistently
- Impale type attacks will no longer destroy explosives.
- Sargon and holers behavior when taunted has been fixes
- Underground creatures can not be taunted while under ground
- Squad rating and mission pool will be scaled properly with difficulty.