Update is up, and we're almost not late.
We noticed Red storm was not very popular among game modes, so we decided to rework it a bit. We decided to make it a bit more dynamic mode that puts players in the center of action as soon as possible and offers a bit shorter match length.
Red storm mode now begins at wave 8 with marines a level 7 with some initial items based on selected class. To make things a bit more interesting, Red storm will no longer have constant penalties, but will vary in strength. Also, every power station activated will reduce total penalties by 3%.
Red storm buff network synchronization has also been reworked, allowing for much better performance. Secondary missions will be given every 200 seconds.
With this patch we also introduce leader auras. If a player is near another player with much higher rank, his own rank bonuses will be replaced by half of higher player's stats. For example, if one player has 20 bonus health and other has 5, that other player will, if he is within 30m, be granted a total of 10 bonus health, with 5 as his base stat, and another 5 as an additional buff.
Monster scale now affects their other stats, so monsters that are a bit bigger will now move a bit slower. We hope that it will help reduce monster stacking. Thanks to Yegor for the suggestion.
Some problems with medal stat calculation and stat display in host game menu have been resolved.
Additional minor tweaks include increase of chemical bomb damage and safety zone extension with power cell usage to 17%.
Also, as is appropriate for this time of the year, the Evil Santa is back for some killing. Marines also got some season appropriate decorations.
Enjoy winter solstice, this year's longest night with all the best wishes from Ironward team.