Hello marines,
like we said, we started introducing balance changes to the game, small steps to improve the experience and bring some classes back to the game.
Also we found a number of potential problems that could've caused desync in the game and those have been solved.
Patch log is here:
1.166
- you can use skills on players in UI ingame now
- removed a lot more potential desync issues in both character and monsters and some objects
- placed turrets by player have 700 more health, to make them harder to kill by holers
1.165
BUGS
- prestige button visibility solved
- did a potential fix on how all underground units handle unburrowing(should reduce desync)
BALANCING
- reduced Sargon underground damage to 20 per second
- Residental spawn rate has been reduced by 50%
- immortals have more and 20% more resistances to piercing damage type
- Seismic resonators will now prevent revival even if placed AFTER the creature has been killed(works for all monsters that have revival options)
- increased mrit health to 6000 base
- mrit has 85% chance to revive
1. resonator reduces chance by 20% for that revive
2. killed by energy reduces chance by 10% for that revive
3. designate reduces chance by 20% for that revive(stackable with 1 or 2)
SKILLS
- crit chance base chance reduced from 15% to 10%
- designate cooldown reduced from 30 to 15 seconds
- self destruct damage increased to 60000, and it will do minimal of 50% damage at the edge