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Balance changed, bugfixes, NEW CONTENT incoming!

Hello!

It's very nice to see The Red Solstice still going strong with a lot of new players after our last promotion. We mentioned that we will make an announcement this Friday, so here it is!

New CONTENT UPDATE and a DLC will be arriving at the same time, in the upcoming weeks.

CONTENT UPDATE:

Will feature a new marauder mode. In this mode players will be able to visit all available sectors in the same time. Game will last longer (up to 2h if you wish to complete entire marauder game), but it will be give the game quite a different flavour.
Each sector will bring it's own challenges and tracing back through already visited sector might net you some nasty surprises.

DLC:

We're prepping dlc which will include more missions and 2 new weapons to play with. Stay tuned!

With this announcement we are also releasing a new balancing patch that will hopefully make this game better and more fun to play. As always, your comments are welcome either on the community hub forums or on our discord servers.

If you liked The Red Solstice, you might also like our couch-coop game also set in TRS universe: http://store.steampowered.com/app/528160/Solstice_Chronicles_MIA/

Enjoy,
Ironward

PATCH 1.90

- DLC weapons will be enabled after you finish 1st mission in singleplayer for SP story
- added discord button to Host game

SKILLS

Heavy Support

  • slightly reduced safeguard on level 3,4,5
  • anti armor cooldown reduced from 70 to 45
  • anti armor increases minimal damage 2-10 and weapon damage 2-10
  • anti armor fires 6 rockets now, extremely dangerous for CLOSE PROXIMITY, use at long range

Recon

  • flare gun bonus duration increased by +4 sec per level, lvl 5 fare gun will have 28sec duration
  • designate cooldown increased from 15 to 18 seconds

Medic

  • chemical bomb changed radius to 3.5-7.5, damage 200-400, reduced slow
  • healgun heal increased to 90 at max level
  • stimulants attack speed increased 6-26%, move speed 5-13%
  • using pharmacology on antivenom will add +15sec cooldown

Terminator

  • nanite cooldown set to 25s, armor resistance max 10%, armor reg max 0.6s
  • terminator teleportation device cooldown decrease increased from 6-30s

Demolition

  • smart grenade now takes 0.5 sec to explode and has fixed 4.5m radius
  • demolition seismic resonator damage increased from 75-275

Hellfire

  • napalm wall damage increased 15-55/s

Marksman

  • HE canister explosive damage increased to 300-1100, radius to 1-3m

Items

  • law upgrade damage increased from 600 to 1000, aftereffect range decreased from 20m to 7m