
Dear Players, We are excited to continue bringing you new game features and improvements! Here are the details of this update:
New Features and Adjustments:
- Four-Tile Building Coverage: Four-tile buildings can now cover some resource plots such as trees, bushes, and animals (excluding mountains), adding more strategic options.
- Valid Value Range Checks: Added checks for the rational placement of buildings to ensure each placement falls within a reasonable value range.
- Immediate Access to Unlocked Buildings: Players can now immediately access buildings upon unlocking them, enhancing game fluidity and interaction.
- Complete Building List and Harvest Upgrades: Added a complete list of buildings detailing how to enhance their harvest efficiency and functionality through upgrades.
- Adjustments to Building PlaceScore: Adjusted the PlaceScore of buildings, with later-appearing buildings scoring higher, motivating players to stay active in later game stages.
- Bug Fixes: Several critical bugs have been fixed, including: - Fixed occasions where scores could become negative, ensuring the stability of the scoring system. - Fixed issues where no cards were dropped upon harvesting, ensuring proper reward distribution. - Fixed the issue where building scores were not updated after upgrades, ensuring score reflections post-upgrade. - Removed upgrades from grass and stone terrains to maintain game balance. - When the building selection UI pops up, the range of the next building will no longer be displayed, making the display clearer.