[img=http://forced2.com/images/Forced2_Update_A9.png]
We’ve been silent for some time, but it’s not because we haven’t been doing anything I assure you.
Today you will see why, as we bring you massive reworks and features, with a much more streamlined set of 80 cards with a focus on 4 interesting mechanics, a system for gathering gold used in collecting cards for your decks, a reworked main menu flow and, as usual, a new boss :)
Features
- Reworked the available cards to the following system
- There are now 80 cards in the game (new and old)
- Each character has a basic deck comprised of cards from the Basic set of cards.
- Every player only has access to the Basic set of cards until they unlock more
- You unlock more by completing the mission (as before), or purchasing card packs from the shop with gold you earn through playing.
- You automatically have 2 of each Basic card, and unlockable cards are also granted in pairs. However, you will need to collect 2 of each of the cards that you get from cards packs.
- Implemented a quest system that will grant you random daily quests. Completing a quest gives you gold that you can use to buy card packs.
- Many of the new cards have a number of Mechanics Descriptors:
- Rush: Has an effect for the first 15 seconds of every arena
- Reaction: Triggers an effect whenever an enemy attack hits you (even if you avoid the damage)
- Shield: Negates the next source of damage you take
- Kill: Triggers an effect whenever you kill an enemy
- New boss: Ratbo
- New boss: Frankenrat
- The Laser Rat boss has received proper graphics and feedback.
- The main menu has been reworked, allowing more information and less need for clicks to get to playing!
Balance & Changes
- Almost every card in the game has been changed or tweaked in some way, check it out!
- Matches have been temporarily disabled, until we’ve grown the community to a bigger size where you can actually find people to play with.
- You now gain 3 mana when completing an arena in world 1, 4 in world 2 and 5 in world 3.
Misc
- Made some small improvements to the servers stability while we work on a bigger solution
- Fixed an issue with the main menu loading really slowly.
- Fixed an issue with the Stormbringers Chain Lightning prioritizing brittle walls for jumps.
We hope you’ll enjoy these new features and tell us what you think on the forums.
Enjoy!
-BetaDwarf