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Alpha Update 7 - It’s a card game after all..

[img=http://forced2.com/images/Forced2_Update_A7_2.png]

This time we don’t have a new world or something big for you, but what we do have are cards! And enemies of course :)

Features

  • New Enemy: Elite Swarmer Spawner shrine added to Act 2 of the Dungeon world.
  • New Enemy: Missile Rat Tank added to Act 3 of the Rat world
  • Added Earth Elemental boss level 2 to Act 2.
  • Environment mechanic: Added randomly spawning Missile Turrets to the railings and high walls of the Rat worlds.
  • New card batch
    • Permanents: Cracking Whip, Muscle Lotion, Skirmisher, Electric Boogaloo, Primal Instincts, Anti-barrel boots, Overflow, Hasty Dagger
    • Consumables: Fairy Bottle, Puny Damage, Potion of Blur, Wind Bag, Rage Potion, Vampiric

  • Screenshake, new improved enemy death visual- and sound effects.
  • Mana Shard Race; each arena has a small chance to have the Shard Race, with small shards of mana left around the arena for you to pick up. Collect them all to gain bonus mana at the end of the arena.
  • New menu music getting you ready to fight.

Balance & Changes

  • Non-class cards (permanents and consumables) are no longer affected by Character stats such as Damage and Crit nor can they trigger other chance-based effects
  • Reworked Stormbringers basic attack a bit
    • Base damage down from from 13-25 damage to 8-15 damage
    • Fully stretching now grants an additional 10 damage flat. This means the damage will jump from 15 to 25 on the last moment of stretching.

  • Colossus Level 2 stomp number of projectiles reduced from 8 to 4
  • Rat Boss laser warnings improved.

Misc

  • Fixed an issue with Squire of Lights basic beam not resetting damage properly if you reactivated it quicky
  • Fixed some issues with enemies using abilities to move out of the arena

Enjoy!
-BetaDwarf