[img=http://forced2.com/images/Forced2_Update_A20.png]
“Stoooormbringer, I’m the bringer of lightning//
When I’m firing arrows the world will get frightening//
I’m Smiiitin’, like nothing your eyes’ seen//
Slicing, dicing, fighting like Ice King//
Cuz I'm the slinger, stormbringer, beloved rap singer//
I'll draw my string back, and hit you with my zinger!//
If you’re a rat with sword, or even a rat lord//
You won’t see me comin’, just hear the bow thrumming//
I throw lightnings chain-style, over a mile//
I shoot so fast the code can’t even compile//
Shootin’ through barrels, shootin’ through a trap//
I’m the illest of heroes cuz I can both shoot and rap//"
*Ziiiing*
Features
- Stormbringer: New Hero!
- Cards can now be sorted by cost and type in deckbuilding.
Minor Features
- Mana Puffs
- Blows up and reward the player with 2 mana crystals at the end of the arena when player steps on the portal and goes into card phase.
- Change the card cost to 0 mana - this was already the case.
- Arena Progression Starting icon.
- A bunch of GUI updates.
- Amount of maze-like levels reduced.
- Effect when boss card passives take effect.
- Companion targeting has been changed. They will now prioritize targets closer to the player and can change targets before their old one is dead.
Balance & Changes
- Standard portal (for environment enemies) added to all levels. In the longer term, this allows us to make more exciting wrath skills for bosses, rather than giving them all summoning skills.
- Standard portal initial spawning delay changed from 15 seconds to 20 for standard levels and 12 for boss levels.
- Standard portal spawn rate reduced by 20%.
- Changed boss special (purple) portal spawns: Default is changed from just cleavers to a combination of cleavers and chargers, which should bring more friendly fire AoE in crowded arenas. Mordar and Raff are the first bosses to no longer use default spawns, since they were rather area constrained. Note: We're aware that the game is a lot harder since the boss, portal and event changes. This is a far harder level than we plan to start the final game out at, but we're not in a hurry to turn it significantly down, since we also want to let you (rather hardcore) guys find fun challenges before you're 8 matches into a campaign. Please let us know if it seems to unreasonable and particularly if anything feels hard in an unpleasant way (e.g. some of the events were rather unfair).
Bug fixes
A bit here and there, you know.
And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf