[img=http://forced2.com/images/Forced2_Update_A18.png]
Today’s patch brings a lot of fixes and balancing. There are two main reasons for this:
1: Our designers have been working hard to create a more dynamic match structure. During this process several ideas have been prototyped and scratched again. When we release a new feature, we want to feel confident that it adds something valuable to the game, and if it doesn’t we’d rather start over again.
2: For the last month the game has undergone massive changes. If you played it back then, you might not even remember how it was at this point anymore. All these changes have also meant that some of the older features of the game became more unbalanced. While balancing is not a big priority during early development, it is important for us to have a feel for the difficulty and level of fun in the game, which is why balancing was prioritized higher in this update. Hopefully it will also bring you a better gaming experience!
tl;dr: Prototype- Scratch - Prototype -Scratch - Prototype some more
Minor Features
- Effect improvement
- Light added to all enemies
- Light in Dungeon world reworked
- The God ability Noxious shrine has been implemented
- Updated feedback in deck creation
- Reworked treasure goblin so it starts close to you and immediately gets aggroed
Balance & Changes
Changes in pacing
- 8 arenas per match. Matches now start at a tougher difficulty and increase from there.
- Balance overhaul: Some stats (e.g. attack speed) were overpriced on cards. Max health made more expensive.
- A huge number of cards have been rebalanced. We have particularly tried making underused cards (e.g. mana consumables and situational cards) more attractive. We may have gone too far on a few of them - let us know on the forums if you spot anything that seems broken good.
Boss passives balancing
- Faustian deal changed from 5% max health to 3% current health.
- Trinket Hate increased from 5 to 15 wrath on consumable use.
- Angry Barrels increased from 5 to 10 wrath per barrel destroyed.
- Greed Hurts reworked: Coins last longer but cause 2 second silence.
- Too Pristine For Upgrades reworked: Playing an upgrade card permanently increases the boss' starting wrath by 5.
- Spell Shield reworked: Playing a spell card permanently increases the boss' starting wrath by 10.
- Consumable Shield reworked: Playing a consumable card permanently increases the boss' starting wrath by 10.
- Mana Tax removed
Bug fixes
- Demon Lord rank 2 movement fixes
- Firelord skinning fixed
- Novarat mesh fix
- Healthglobe pick-up fix
- Damage Aura fixed
- Recurring hero dead phase immunity
- Spinning sacrifice no longer overwrites damage from hungry flames
- Phasing issue with large enemies
- Bouncetanks now continually deals friendly fire
- You can no longer block damage from Faustian deal
- Gold from treasure goblins are now collected at the end of an arena
- Fixed an issue that caused music to play in the menu despite being muted
And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf