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Alpha Update 17 - Talent trees! And something with a tuna...

[img=http://forced2.com/images/Forced2_Update_A17.png]

Long story:
A heroic tuna champion was climbing a mountain filled with fiery skeleton archers, obviously any ordinary tuna would be in grave peril against such a challenge! But it was no problem for this specific tuna, not this day, as he had carefully planned its Talent Tree choices and made sure to plan for this challenge by acquiring the “Anti-Fiery-Archers-On-A-Mountain-Climbing-Helmet-of-Justice” upgrade.

Short story:
Now there’s randomly generated talent trees!

Reasoning:
The two main reasons for this change, is that we wanted to offer a more interesting progression during the campaign, something to look forward to achieve. Additionally since you spend gold on upgrades, we wanted players have an idea of what they could save up for instead of complete randomness.

Features

  • Randomly Generated Talent Trees:
    • Pick upgrades and reveal upcoming upgrade choices.
    • Choose to save your gold or spend it for immediate better survival odds.
    • Each campaign generates new talent tress.
    • Upgrades are now divided into tiers of power, so that tier 1 is fine but tier 4 upgrades can be extremely powerful (but also expensive).

  • Tons of new upgrades, go explore!
  • A Mana Puff! ... What?

Minor Features

  • Improved quite a few effects
  • When using an ability on cooldown, you now see the seconds before it’s ready above your head.

Balance & Changes

  • Enemies no longer get a higher aggro range when other enemies are killed (enemies will have less tendency to just swarm you at your starting location).
  • Slight increase in difficulty per match level.
  • All completion gold bonuses are now 10 gold, as we want to focus on collecting gold in the matches, and there’ll be an extra feature to this in the future.
  • Gold drop for enemies increased.
  • Mordar, increased move speed and stalk distance.
  • Volco health changed from 320 to 180.
  • Nerfed companion health increase from victories and arenas from 15% to 10%
  • Nerfed cleaver companion health from 150 to 100
  • Increased charger health from 100 to 120, he's the bulky one :)

Bug fixes

  • Light Beam fixes, better stage handling.
  • Sniper enemies should now handle their invisibility better.
  • Turncoats card should now stack.
  • Firetrail now scale with damage increase.

And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf