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Alpha Update 16 - It’s dangerous to go alone...

[img=http://forced2.com/images/Forced2_Update_A16.png]

Guys, guys listen.. I have this idea.. listen guys.

Companions!

Yes, we’re trying out a concept where you bring a fictional friend to the arena.
Tell us how you like it :)

Features

  • Companions
    • Choose a companion at the start of the campaign
    • The companion fights with you through the arenas, resurrecting at the beginning of each one.
    • The companion grows in power as you progress in the campaign.

  • Health globes now drop from enemies you kill. Random chance, heals you based on your max health.

  • New Volco Cards included

    • The Rock (Upgrade)
    • Hammer time! (Basic attack Upgrade)
    • Do it now! (Volcanic Strike Upgrade)
    • Groundshatter (Volcanic Strike Upgrade)
    • Not a spindler (Flamenado Upgrade)
    • Thorn shield (Magma Shield Upgrade)
    • Magma Burst (Magma Shield Upgrade)
    • Out of my way! (Magma Shield Upgrade)
    • Lasting Shield (Magma Shield Upgrade)
    • Resistant Shield (Magma Shield Upgrade)

Minor Features

  • Implemented sounds for all the new SoL cards.
  • Graw has received a rework in both abilities and VFX.
  • Included 2 new enemies in the Underworld Dungeon: LifeDrainer enemy and Wheel of Doom level 2
  • Apep the Snake Lord now has a new God Ability; Summon Magical Snakes
  • Improved VFX for the chasing ghosts in the dungeon worlds
  • Implemented proper artwork for the treasure scavengers. Also made them wait for the player to aggro them before trying to escape.
  • Implemented an “Are you sure?” window for when you delete a campaign
  • Complete rework of The Dark Hunter enemy

Balance & Changes

  • The Squire of Light now charges up his beam to a climax, whereupon he fires a heavy hit that knocks down enemies. The beam then resets.
  • Grenadier Rat and Bazooka Rat now stumble when taking damage.
  • Flamenado can no longer be interrupted by casting other abilities.
  • Rebalanced a lot of enemy costs in Underworld Dungeon, making it easier
  • Chasingghosts now move further back when stumbling, making them less likely to die in firetraps and the like.
  • Updated Flamenado description
  • Firetrail card mana cost up from 2 to 3
  • Improved the way Mordar stalks the player
  • All coins and health globes are now pulled to the player when the arena ends

Bug fixes

  • Fixed a bug where the Taurus would always knock characters to the left of the direction he was charging.
  • Fixed an issue with the map generation sometimes locking up on a certain difficulty
  • Fixed an issue with some dialogue not being played
  • Fixed an issue with Chasing Ghosts trying to attack the player when on his team
  • Fixed a number of Sound FX bugs

Enjoy!
-BetaDwarf