[img=http://forced2.com/images/Forced2_Update_A15.png]
Hello everyone,
It’s been a while since we included some actual new content in the game, but this time we’re bringing you the final Dungeon environment; a Ghostly world with lots of scary enemies.
Note that a lot of it is prototypes, so a lot of artwork is missing, as well as some functionality.
Features
- Underworld Dungeon included in the matches. A lot of the enemies are prototypes and will look weird.
- 10+ new Boss Global Abilities and passives included
- Mordar, Ratbo and Flame Lord Raff has gained some new abilities that makes it harder to just move around them while making the fights more interesting.
- New Cards included
- Squire of Light
- Raging Guardian (Guardian Light Upgrade)
- Eternal energy (Guardian Light Upgrade)
- Mass Effect (Guardian Light Upgrade)
- Sunscorch (Speed of Light Upgrade)
- Phasing light (Upgrade)
- Vengeful Light (Upgrade)
- Recurring Hero (Spell)
- Neutral
- Extreme Duplicator 9000 (Upgrade)
- Turncoats (Upgrade)
- Rage (Upgrade)
- Light Step (Upgrade)
- Vigilance (Upgrade)
- Endurance (Upgrade)
- Mirror Match (Consumable)
- HoloBanisher (Consumable)
- The Real Deal (Consumable)
- Cleaning up (Consumable)
- Syringe gun (Consumable)
- Squire of Light
Minor Features
- Gold coins spawns more often now and are based on a given enemies difficulty.
- Gold coins rotate faster and faster before they disappear.
- Many passive Boss abilities have been changed (thanks for feedback!)
- Match Selection now tells you which World you’ll be fighting in.
Balance & Changes
- Boomers are now more rarely encountered, but they are harder and have a bigger explosion.
- Boss health now scale based on difficulty.
Bug fixes
- Fixed a bug where a tornado in the Sand Ratworld would pull enemies through walls.
- Updated the mana gaining tooltips for the new mana curve.
- Environment sounds now stop properly between arena’s.
- Corrected gold collected at Defeat Screen.
- Card unlocks are now saved.
- Fixed an issue where the laser turret god ability’s effect would not disappear when the arena is completed.
- Fixed an issue with the Scanner Spawner’s collider being too small.
- All Campaign upgrades should now work properly.
Enjoy!
-BetaDwarf