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Alpha Update 15 - Underworld

[img=http://forced2.com/images/Forced2_Update_A15.png]

Hello everyone,

It’s been a while since we included some actual new content in the game, but this time we’re bringing you the final Dungeon environment; a Ghostly world with lots of scary enemies.
Note that a lot of it is prototypes, so a lot of artwork is missing, as well as some functionality.

Features

  • Underworld Dungeon included in the matches. A lot of the enemies are prototypes and will look weird.
  • 10+ new Boss Global Abilities and passives included
  • Mordar, Ratbo and Flame Lord Raff has gained some new abilities that makes it harder to just move around them while making the fights more interesting.
  • New Cards included
    • Squire of Light
      • Raging Guardian (Guardian Light Upgrade)
      • Eternal energy (Guardian Light Upgrade)
      • Mass Effect (Guardian Light Upgrade)
      • Sunscorch (Speed of Light Upgrade)
      • Phasing light (Upgrade)
      • Vengeful Light (Upgrade)
      • Recurring Hero (Spell)

    • Neutral

      • Extreme Duplicator 9000 (Upgrade)
      • Turncoats (Upgrade)
      • Rage (Upgrade)
      • Light Step (Upgrade)
      • Vigilance (Upgrade)
      • Endurance (Upgrade)
      • Mirror Match (Consumable)
      • HoloBanisher (Consumable)
      • The Real Deal (Consumable)
      • Cleaning up (Consumable)
      • Syringe gun (Consumable)


Minor Features

  • Gold coins spawns more often now and are based on a given enemies difficulty.
  • Gold coins rotate faster and faster before they disappear.
  • Many passive Boss abilities have been changed (thanks for feedback!)
  • Match Selection now tells you which World you’ll be fighting in.

Balance & Changes

  • Boomers are now more rarely encountered, but they are harder and have a bigger explosion.
  • Boss health now scale based on difficulty.

Bug fixes

  • Fixed a bug where a tornado in the Sand Ratworld would pull enemies through walls.
  • Updated the mana gaining tooltips for the new mana curve.
  • Environment sounds now stop properly between arena’s.
  • Corrected gold collected at Defeat Screen.
  • Card unlocks are now saved.
  • Fixed an issue where the laser turret god ability’s effect would not disappear when the arena is completed.
  • Fixed an issue with the Scanner Spawner’s collider being too small.
  • All Campaign upgrades should now work properly.

Enjoy!
-BetaDwarf