[img=http://forced2.com/images/Forced2_Update_A14.png]
Hi everyone,
Once again, as part of the major rework we’re doing, the main loop has changed quite a bit.
You’ll notice that rather than a constant grind of runs, you now start Campaigns with the aim of getting 10 wins before losing all your lives. During the campaign you upgrade your character permanently, but beware, if you die, you lost it all!
However, if you lose, you’ll gain account xp that will allow you to unlock more cards so you can build different decks for your future Campaigns.
Features
- Campaign mode implemented
- Implemented skill cooldown indicators over your head
Balance & Changes
- Flamenado reworked to having phasing and more damage but having no damage immunity or knockback. Also starts its cooldown immediately when activated.
- Magma shield no longer does damage, but can be upgraded with cards to do so.
- Mana curve changed to a more standard system
- In each arena you have a fixed number of mana available, e..g 1 in the first arena, 2 in the second etc.
- No mana carries over
- Tutorial disabled temporarily
- Ratbo the Terminator reacts better to interrupts now, not being able to fire interrupted abilities immediately.
- Implemented updated screenshake rules
- You no longer change worlds during a run, rather, higher level worlds are reserved for later campaign runs
Enjoy!
-BetaDwarf