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Alpha Update 22 - Boss cards!

[img=http://forced2.com/images/Forced2_Update_A22.png]

This time around we’ve implemented a big new feature!: Boss cards. We decided to scrap the old wrath system, and instead give the bosses decks of cards that they will play against you. This creates some very interesting design dynamics, makes the game feel more like a card game and hopefully will make your overall experience of the game much more awesome! We are pretty excited about this feature, and welcome all feedback (positive and negative) very much!

Features

    Major Boss Changes
    • Wrath system is removed. Active god abilities now use cooldowns instead.
    • Instead of 2 actives and 2 passives, bosses now start with just one unique god ability.
    • Bosses now play cards against the player. These cards can give new abilities, upgrade the unique god ability, upgrade minions and cause special buffs/mini-events for the next level.
    • New boss roster: Mordar, Raff, Graw, Jahun, The Captain, Ratbo and The Master. We'll focus on getting these fully polished and start adding new bosses again sometime in the beta.

    Note that the bosscard GUI is still bare-bones, only showing you which cards are played. We'll iterate on the GUI to better display his hand and mana. We are also aware that all active abilities currently start off cooldown, making for a rather hectic opening :)

  • Lots of cards got finished artwork from our awesome illustrators.
  • Squire of Light voice acting! Yep, now he talks and comments on what happens in your playthrough!
  • Ushum the dragon companion! Brand new companion. Play with this awesome little guy at your side. He shoots and teleports!
  • Denver! Wanna play with a t-rex like dinosaur as your companion? Of course you do, and now you can! He is very strong, but not the fastest moped on the docks, so watch out when he goes on a rampage!

New content

  • More new player cards available.
  • Lots of cards got finished artwork from our awesome illustrators.

Balance & Changes

  • Beam of Light now scales with attack speed in how fast it progresses to the stronger stages and final blast.
  • Block chance capped at 85%.
  • Kill effects now also trigger on summoned units.

Bug fixes

  • Scroll of Steel can now be used correctly.
  • Fixed a bug where Mana puffs could die at the end of arena before giving the 2 mana.
  • Raging Guardian buff tooltip now shows the correct values.

And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf