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Alpha Update 24 - Campaigns and Garden World!

[img=http://forced2.com/images/Forced2_Update_A24.png]

A big one! We are super excited as the game is taking more and more form. Today we are releasing a big patch containing the first lay-out of our campaign structure as well as a whoooole neeeew wooorld (A new fantastic point of view). We are very happy to start sharing the features that will make the game feel more like a full game, and we are certainly very happy to receive any kind of feedback on it!

Features

  • Garden World Play in the first level of this environment, and meet enemies like Crossbowmen, Living Statues, Bannermen, Knights and much more, with even more to come in future updates!
  • Campaign Get a real feel for how the game flow will feel, when the game is in a more finished stage. Start in small campaigns with easy challenges and rise to the top, to meet the final boss! Campaigns start at a length of 2 matches and cap at a length of 6. We felt that 10 matches was longer than needed, and believe that we will be able to fit the old progress and escalation into a shorter and more intense time frame.

Minor Features

  • Player's attributes (block, speed, crit etc.) are now displayed in the card phase. The actual display will likely be polished in the future.
  • Cards, illustrations, GUI polish etc.

Balance & Changes

  • SoL Overcharge damage increased from 20 to 25.
  • SoL Overcharge radius reduced from 4.0 to 3.5.
  • Volco movement speed increased from 7.5 to 8.0 (same as SoL).
  • Volco Magma Shield cooldown reduced from 14 to 8 seconds.
  • Volco Volcanic Strike cooldown reduced from 10 to 9 seconds.
  • Volco Flamenado hit radius increased from 2.0 to 3.0. (making it useful for clearing fireflies and similar proximity threats)
  • Volco Flamenado cooldown increased from 7 to 8 seconds.
  • Spin To Win now increases Flamenado damage by 80% (4) per kill, up from 60% (3).
  • Groundshatter now creates the extra line off to the side, so the player can still aim Volcanic strike straight ahead while having the upgrade. (Also the two lines are just 45 degrees apart instead of 80).
  • Groundshatter lines weren't dealing damage on the first eruption.
  • Stormbringer movement speed increased from 7.5 to 8.0.
  • Stormbringer's movement speed is now slowed immediately on beginning an attack.
  • Stormbringer Chain Lightning cooldown increased from 7 to 9 seconds.
  • Stormbringer Force Barrier cooldown reduced from 16 to 13 seconds.
  • Power Fence now increases barrier damage by 400% up from 300%.
  • Ratbo and Raff will now throw off Stormy (and reset Gathering Storm stacks) when using abilities to get out of the way. Raff will also actually be out of the way and not taking damage from e.g. Stormy or fire on the ground.
  • Denver's charge now hits allies for 10 damage, down from 20. He still hits enemies for 45.
  • Item Salvage reduced from 3 to 2 mana and from 20 to 10 healing per consumable charge used.
  • Lightshift mana cost increased from 1 to 2.
  • The 4 starting gold pieces in each arena now last 16 seconds, up from 6.
  • Gold drops from enemies increased by ~25%. (Gold income is still too low. These are temporary measures until we give upgrades and income an overhaul.)
  • Health globe droprate increased by ~10%.
  • Graw card Overgrowth now extends duration of explosive shrines by 1 second, down from 2.
  • Mordar no longer continues moving while casting his two main attacks. This was making the fight far harder than intended.
  • Jahun Stone Prison changed: Beams now deal more damage but disappear for a while when triggered.
  • Level 2 Bazooka Rat damage reduced from 30 to 25.
  • Level 1 and 2 Nova Rat damage reduced from 30 to 20.
  • Level 3 Nova Rat damage reduced from 30 to 25.
  • All damage bonuses now stack additively: Damage boosts to specific skills (e.g. Volcanic Slam) used to be applied before global +damage (e.g. cosmic cleaver) was added. Here are some examples of how the calculation has changed - note that it doesn't matter whether skill bonuses are written as percent or flat damage: Old stacking: Volcanic Strike (25 dam) + Volcanic Slam (+15 dam == +67% base dam) + 100% global damage + 50% global damage would be: (25+15) * (1+1.0+0.5) = 40 * 250% = 100 damage. The +150% neutral damage added 60 damage. Barrier (5 dam) + Power Fence (+15 dam == +300% base dam) + 100% global damage + 50% global damage would be: (5+15) * (1+1.0+0.5) = 20 * 250% = 50. The +150% neutral damage added 30 damage. New stacking: Volcanic Strike (25 dam) + Volcanic Slam (+15 dam == +67% base dam) + 100% global damage + 50% global damage will be: 25 * (1+1.0+0.5) + 15 = 25 * 250% + 15 = 77.5 damage. The +150% neutral damage added 37.5 damage. Barrier (5 dam) + Power Fence (+15 dam == +300% base dam) + 100% global damage + 50% global damage will be: 5 * (1+1.0+0.5) + 15 = 5 * 250% + 15 = 27.5. The +150% neutral damage added 7.5 damage.

Bug fixes

  • Fixed a bug that was preventing players from progressing to the next arena.
  • Hopefully fixed the bug that was making the player disappear when using HoloBanisher. Please report if it happens again.
  • Fixed a bug that was making flame trails invisible.
  • Fixed disappearing damage text.
  • Adrenaline Boost will no longer kill you when combined with invincibility.
  • Mana puffs now again give their bonus mana.
  • Boss event cards (e.g. Shielding all enemies) were not having an effect if played first round.
  • Call the Sun consumable can now be used without interrupting auto-attack (like other consumables).
  • Fusion Power was incorrectly giving +75% damage instead of the +100% listed.
  • Raging Guardian buff tooltip now shows the correct bonus.
  • Dropkick of Persuasion will no longer revive treasure goblins (dropping gold that only enemies can pick up) or Jahun stones (letting all enemy stones connect beams to it).
  • Wizard puffs no longer grow stronger for each additional spell played (those spells still spawn additional puffs).
  • Fixed a buff that sometimes caused puffs to disappear at the start of an arena

And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf