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Alpha Update 11 - You’re not just fighting the enemies...

[img=http://forced2.com/images/Forced2_Update_A11.png]

:D

This update brings an attempt at creating more variation in each arena by having some random environmental mechanics affect you. In addition we’ve continued reworking our GUI, this time the deckbuilding which should be way more user friendly :)
Lastly, we also spent a lot of time rebalancing the third world because we felt it was way too easy compared to the second. A lot of enemies have had their numbers tweaked.

Features

  • Added Environment Effects:
    • Haunting: A powerful entity that buffs random characters in the arena with extra damage, but also slowing them. Appears in the dungeon worlds.
    • Sand Tornado: Pulls characters towards it while randomly moving around the arena. Appears in the sandy Rat world.
    • Rotating laser shrine: Periodically activates 4 lasers and rotates. Only damages players.
    • Tesla Shrine: Shoots nearby characters with lightning. Appear in the dunegon worlds.
    • ’Secret’ Doors: Openings in walls that will allow a character to pass after a short delay. These appear everywhere.
    • Hidden Fire Traps: In the dungeon worlds you will find that the floor is not always what it looks like.

  • Remade the deckbuilding GUI to the new system.

Balance & Changes

  • Tweaked almost all numbers in Rat worlds 1, 2 and 3. Enemies should last longer in the arenas, but shouldn’t necessarily be harder. Except in world 3 ;)
  • Changed the turrets in the Ratworld to spawn enemies when they attack, instead of attacking with a bomb (graphics not supported yet)
  • Incinerate Cards damage down from 200 to 100.
  • Rush Timer reduced from 15 seconds to 10 seconds.
  • Rebalanced Speed of Light; Attack speed gain down from 50% to 30%, duration up from 2 to 3 seconds.
  • Removed Rock Barrage from Earth Elemental Boss Level 2’s rotation
  • Shock helmets chance to activate reduced from 50% to 30%

Misc

  • Fixed an issue that caused a lot of Rush cards to activate their duration too early.
  • Fixed an issue with some buffs not stacking Our rework of the server structure is taking a little more time than expected, but don’t worry, we’ll be ready soon :) Enjoy! -BetaDwarf