[img=http://forced2.com/images/Forced2_Update_A23.png]
We’ve been wanting to do this for a while - taking a week out of the schedule to just relax with some optimization and bug fixing in the sun. So don’t expect any mindblowing stuff, except of course a game that is running much smoother. Over the next couple of months big things will happen to the game, so stay tuned!
Features
- More new player cards available.
- More card art done.
- Jahun bossfight reworked.
- The Master bossfight reworked.
Balance & Changes
- Boss health rebalanced. Tanky bosses (e.g. Graw and The Master) in particular have had their health increased. Boss health now scales more significantly with difficulty.
- Brutus companion no longer has knockback on attacks but instead heals himself for 10 on kills.
- The Master's Earth Swarm is easier to dodge and rocks disappear on their own after 20 seconds.
- Raff's flame swords now explodes in melee instead of performing a string of rapid knockback attacks.
- Stepping outside the deadline or into Jahun's stone beams now triggers 5 reaction procs per second, down from 50.
- Burning aura reduced from 3 to 2 damage per tick.
Bug fixes
- O-P-T-I-M-I-Z-A-T-I-O-N!
- The Gluttony upgrade now correctly increases the cost of cards in hand.
And as usual lots of other stuff has been added, follow our daily development at:
https://trello.com/b/m8udgXeV/forced-2-main-board
Enjoy!
-BetaDwarf