Hey everyone!
It’s been a while since the last big update. I posted two smaller summaries of our work recently, and I’ll try to keep doing those regularly now - smaller updates every Friday, and bigger ones like this about once a month. So, I’d like to share a few things with you. Let’s start with the overall progress.

As you may notice, we are now halfway through writing the script for the new episode. Of course, the whole concept was planned a long time ago, and we already know exactly what we want to show in Episode 5.2. Right now, we are working on all the dialogues and the cheeky details.
When it comes to coding and testing, we’ve probably fixed all reported bugs already (but if you still find something, feel free to let us know). As mentioned in the smaller Steam updates, we added information about the end of each storyline/episode, so everyone knows where the unlockable content ends. Some locations will now be available more often and at better times - like the bar and the gym. Honestly, I don’t even remember why we decided to close them during certain days or hours before, but we dropped that idea, and we probably should have done it much earlier.
We also added information about when you can expect the next update. It will most likely be in August, but the date is not final yet - it could come later, or maybe even earlier.
About graphics and animations - we already created around 600 new renders, which is a pretty good result for just 3 weeks of work, and we also prepared a few “interesting” animations. In this update, we are focusing a lot on side content connected to the main story. Most of it will continue scenes that started in Episode 5.1, and there will also be many new bar-related events that will appear both in Episode 5.2 and later in 6.0.
I can’t spoil too much, but there will be a few guest characters from other games appearing as customers, so I’m sure that’s something many of you will enjoy :) Besides that, after the teasing from the previous update, we’ll finally move the main story forward. More and more of the choices you made earlier - and also the recent ones - will start to show visible impact on Riley’s life.
That’s all for now. As always, I want to remind you that we are still actively looking for experienced artists. We work mainly in Daz3D, but experience with Blender, Marvelous Designer, ZBrush, or Photoshop is also very welcome.
I’ll leave you with a few renders and wish you all a great weekend!



