Hello from the road! We're currently a few days into our bike trip across America and 100 miles from home so far. :)
The game is ALMOST DONE! We won't be posting any updates to the public build until our launch (which will hopefully be this month--we'll announce a date once we pull some more pieces together). In the meantime though, we're keeping the game current on a private beta channel. Some of you are already in there. If you'd like to play the near-finished game before it's out, shoot an email to [email protected] with [Coin Crypt Beta Request] in the subject line, or send a tweet to @CoinCrypt (you'll need to be following us so we can DM you).
To those who are already playing the beta, we just pushed an update to fix many of the issues we've found so far. Not all of these fixes made it to Mac, unfortunately, but our understanding is that most of the beta player base is on PC. We have some instructions for future reports too.
WHAT'S FIXED:
Crash on class buy screen
Save button issue with controller
Coin pouch issue with controller
Map doesn't load when loading a quicksave
Saving turned off during Daily Challenges
Incorrect "scene" when saving or resigning from a game with 0 coins
Controller button visibility on chest screen
Occasional crash in overworld from loading
Cursed chests quicksave properly now
Crypt coin prices are now consistent in quicksaves
Status effect power is correctedNOTES ON OTHER BUGS
Crash during battle: We've put in some effort that we think will stabilize this, but we're not totally sure, because we can't get the bug to repeat. If you get a crash during battle, please locate the file battleLog.txt in C:/Users/yourname/AppData/Local/Coin and email it to [email protected] BEFORE you play any more. This will help us immensely in tracking down that bug!!
Issues with loading quicksave: If you experience *any* issues (ie missing coins, status effects, etc) please locate the file quickload_(year)_(month)_(day)_(hour)_(minute) in C:/Users/yourname/AppData/Local/Coin and email it to [email protected], where the date info will be whatever the most recent date and time is. The game will make one of these logs (~4KB) each time you load a save, for now. Sending this to us will help us immensely in finding the bugs there.
Crash when a controller is disconnected: This apparently has to do with input drivers and is not related to anything we can fix from the game.