So named for the PAX plague which has been ravaging us to various degrees since we were at the show. :)
This update mostly came about from small fixes and changes we wanted to make after PAX. So many very small things! I have no idea how I'm gonna remember them all!
What's new
Records and stats for individual classes
New, smoother rendering + some reworked art
Lots of new lil effects + bigger battle text
I finished reading Infinite Jest. This doesn't really have anything to do with the game, I just wanted to share because I'm proud.What's tweaked
Perks only show up 3 times per run--in each level 2 of each world
Beefed up enemies in late secret levels
Some coin distributions
Level 1 has no time limit (unless your character has a perk that effects it)
Levels at the end are slightly shorter
More sparse brick spawning in world 1What's fixed
Resolution issues for some users? (Confirmation needed)
"divide by 0 crash" in battle? (Confirmation needed)
Copying/stealing a 0-beat enemy coin freezes the game
Stealing boost perk effecting coins enemy uses
Secret room lighting crash? (Confirmation needed)
Unlocked walls sometimes linger
Step taken when bag is clicked
Scoring has been changed a bit (there was a bug that discounted coins from chests, now scores are higher so prices went up a bit)
Ghost losing coins during end scene (forgot to test this but it should work)This update is admittedly pretty finicky-tweaky, but that's just been our focus for a bit. We've got a pile of new content we'd like to squeeze in before the game's done too, but that may stay hidden until launch. Like we said last time, expect updates to slow at some point soon while we work on the stuff that's going to be secret until the finished debut.